Vietnam is a war that still looms large in the American psyche, both in terms of its impact in modern history and its portrayal in popular culture. Yet for all the protests, rock n’ roll and classic films that came out of the war, good Vietnam video games are hard to find.
This is mostly because what made the war, what defined the nature of the conflict, wasn’t something you could easily replicate in a game. Open wars, fought on battlefields between identifiable combatants, are easy. That’s why there are so many shooters and strategy games based on the Second World War. Those wars had regions of control, and rules, and those are the kind of things you need for a video game.
Vietnam did not. It was a war fought everywhere and nowhere. There were no front lines, enemies were tough to distinguish from friends (or at least the innocent). What defined it, then, was not a clash of arms, two sides meeting in open battle. It was the jungle, the mystery, the confusion.
Games have found it tough to replicate this, most – Black Ops most recently – simply using it as a backdrop for just another corridor shooter, which captures neither the accuracy or the feel of the war. There’s one game, though, that did. And it managed this back in 1993.
Thứ Ba, 25 tháng 10, 2011
Chủ Nhật, 23 tháng 10, 2011
Rumour: Fresh Staff Cuts At 2K’s Canberra Studio
We’ve just received word from an anonymous source that 2K’s Canberra studio, which was renamed 2K Marin in a recent shuffle, has undergone redundancies, with up to 15 staff members losing their jobs.
At the moment that appears to be the extent of the damage, but in an increasingly hostile industry environment, which has seen multiple local studios close over the last couple of months, losing staff members is not a positive place to be.
We’ve been in contact with 2K locally and hope to get an official update soon.
If you were let go by 2K Marin, and you wish to get in contact with us, email us here.
At the moment that appears to be the extent of the damage, but in an increasingly hostile industry environment, which has seen multiple local studios close over the last couple of months, losing staff members is not a positive place to be.
We’ve been in contact with 2K locally and hope to get an official update soon.
If you were let go by 2K Marin, and you wish to get in contact with us, email us here.
Arkham City Is (Maybe) Mark Hamill’s Last Performance As The Joker
Arkham City is pretty damn special, so the fact it’s out this week is good news. That good news has been tempered with a little sadness, though, as it could be the last time we’ll ever hear Mark Hamill lend his voice to The Joker.
The star of General Hospital and The Big Red One (oh, and Star Wars) first played the part of the Dark Knight’s arch enemy in the 1992 Batman animated series, and has been popping up to reprise the role ever since. He, along with many of the cartoon’s other cast members, was involved in Batman: Arkham Asylum, leading to his wonderful performance in Arkham City as the very ill, very tired Joker.
While the above tweet reads very much like a farewell, Hamill played it coy a few months back when he seemingly retired from the role – again, over Twitter – only to later step back from the abyss.
Here’s hoping he’s just fucking with us. Again. A Joker without Mark Hamill is, to many fans under the age of 40, just a strange man in a fancy suit.
The star of General Hospital and The Big Red One (oh, and Star Wars) first played the part of the Dark Knight’s arch enemy in the 1992 Batman animated series, and has been popping up to reprise the role ever since. He, along with many of the cartoon’s other cast members, was involved in Batman: Arkham Asylum, leading to his wonderful performance in Arkham City as the very ill, very tired Joker.
While the above tweet reads very much like a farewell, Hamill played it coy a few months back when he seemingly retired from the role – again, over Twitter – only to later step back from the abyss.
Here’s hoping he’s just fucking with us. Again. A Joker without Mark Hamill is, to many fans under the age of 40, just a strange man in a fancy suit.
Thứ Bảy, 22 tháng 10, 2011
Why Turn-Based RPGs Should Never Die
You've grown up with Final Fantasy, Breath of Fire, Grandia and countless other traditional JPRGs which make use of that tried and tested you hit, I hit turn based combat mechanic. You've wandered the vast expanse of numerous identikit dungeons wincing ever so slightly each time your screen swirls or explodes into yet another random battle. You've become irritable, nay, irate as your party is wiped by a boss who seems so powerful you think it must be one of those 'this boss is meant to kill me' moments, at least until the screen goes black, melancholy music kicks in and before it's even had the chance to fade in, you know the screen's going to read: 'GAME OVER'.
Yet, you load from your last save point.
You slog through the dungeon all over again, you whizz through the random battles, you find the super boss repellant item which makes that uber-boss a total doddle, you rejoice in your perseverance and you rinse, wash and repeat for 60 hours until the game is finished.
Sound familiar? If so, you are a true JRPG fan and you're part of dying breed. Search enthusiast forums and you're bound to find plenty of fans who are calling time on turn-based combat as a pre-historic gaming convention comparable to men-only voting or slavery in terms of it having no place in modern society. But I really don't understand why. Turn-based combat to me has had as much innovation over the years as shooting things in the face has, you just have to know where to look.
Rewind to 1997. On November 17th, European gamers were falling over themselves to buy a game called Final Fantasy VII. To date, according to VGchartz, FFVII has shifted 2.7 million units in Europe and a staggering 9.37 million worldwide making it the most successful turn-based JRPG of all time.
I remember I was still at school when FFVII launched and going over to a friends house to watch him play it. I was blown away by the graphics and what I pieced together of the story. Immediately afterwards, a Playstation went on my Christmas list along with this game. It literally couldn't come soon enough. A lot of my friends also bought into the hype, shelling out £44.99 in order to be a part of what was being lauded by some critics as 'one of the most important games of all time.'
It was amongst these friends I encountered my first turn-based combat naysayers and retrospectively it makes me think FFVII may also have been one of the most traded in/returned games of all time (though I can't really back that up)!
"It's boring innit? You hit them, they hit you, there's no skill. I took it back to the shop" - This was back in the days of Game's 10-day no quibble money back guarantee...
"Why do I have to randomly fight shit? It doesn't make any sense and all you do is press X to win"
"Why has Cloud got stupid hair?"
"Tifa has massive tits."
I'd try to reassure them that it was about the story, that the turn-based combat was deep and tactical if they'd just give it the chance and that the anatomically unlikely appearance of Tifa was keeping in line with the Japanese aesthetic (it's possible at 16, I worded this slightly differently). For the most part though, kids in my year weren't interested. They would rather shoot things in the face and how could I argue with that. I however, fell hard and fast for the JRPG and never looked back.
This disdain for turn-based combat has reared it's ugly head many times over the past 13 years with criticisms levelled at this tried and tested JRPG convention that I've never been able to understand. I don't like FPSs (in truth, I'm just not very good at them!) but I can understand why millions of people rushed out to buy Black Ops and would never pour scorn on that game for not only being incredibly similar to Modern Warfare 2, but to my inexperienced FPS eyes, being incredibly similar to every other military shooter. I'm sure Battlefield: Bad Company and the new Medal of Honor do slightly different things to Black Ops but ultimately they're all about shooting the enemy and arguing with 13-year-olds online. Right? No. People undoubtedly enjoy these games because of the way a tried a tested formula has been tweaked and implemented to produce an enjoyable gaming experience. It's the same for JRPGs and turn based combat, you just have to know where to look.
There's a post on Destructoid ( http://www.destructoid.com/... - actually one of the more well-rounded criticisms of turn-based combat from a self-confessed JRPG fan) where the author cites the unrealistic nature of turn-based combat as his main reason for hating it. He talks about it being unrealistic to stand there and wait for someone to hit you only for your attacker to stand idly and wait for you to hit him back. He's got a point I guess, but I don't play games for the realism. I definitely don't play JRPGs for the realism.
Yet, you load from your last save point.
You slog through the dungeon all over again, you whizz through the random battles, you find the super boss repellant item which makes that uber-boss a total doddle, you rejoice in your perseverance and you rinse, wash and repeat for 60 hours until the game is finished.
Sound familiar? If so, you are a true JRPG fan and you're part of dying breed. Search enthusiast forums and you're bound to find plenty of fans who are calling time on turn-based combat as a pre-historic gaming convention comparable to men-only voting or slavery in terms of it having no place in modern society. But I really don't understand why. Turn-based combat to me has had as much innovation over the years as shooting things in the face has, you just have to know where to look.
Rewind to 1997. On November 17th, European gamers were falling over themselves to buy a game called Final Fantasy VII. To date, according to VGchartz, FFVII has shifted 2.7 million units in Europe and a staggering 9.37 million worldwide making it the most successful turn-based JRPG of all time.
I remember I was still at school when FFVII launched and going over to a friends house to watch him play it. I was blown away by the graphics and what I pieced together of the story. Immediately afterwards, a Playstation went on my Christmas list along with this game. It literally couldn't come soon enough. A lot of my friends also bought into the hype, shelling out £44.99 in order to be a part of what was being lauded by some critics as 'one of the most important games of all time.'
It was amongst these friends I encountered my first turn-based combat naysayers and retrospectively it makes me think FFVII may also have been one of the most traded in/returned games of all time (though I can't really back that up)!
"It's boring innit? You hit them, they hit you, there's no skill. I took it back to the shop" - This was back in the days of Game's 10-day no quibble money back guarantee...
"Why do I have to randomly fight shit? It doesn't make any sense and all you do is press X to win"
"Why has Cloud got stupid hair?"
"Tifa has massive tits."
I'd try to reassure them that it was about the story, that the turn-based combat was deep and tactical if they'd just give it the chance and that the anatomically unlikely appearance of Tifa was keeping in line with the Japanese aesthetic (it's possible at 16, I worded this slightly differently). For the most part though, kids in my year weren't interested. They would rather shoot things in the face and how could I argue with that. I however, fell hard and fast for the JRPG and never looked back.
This disdain for turn-based combat has reared it's ugly head many times over the past 13 years with criticisms levelled at this tried and tested JRPG convention that I've never been able to understand. I don't like FPSs (in truth, I'm just not very good at them!) but I can understand why millions of people rushed out to buy Black Ops and would never pour scorn on that game for not only being incredibly similar to Modern Warfare 2, but to my inexperienced FPS eyes, being incredibly similar to every other military shooter. I'm sure Battlefield: Bad Company and the new Medal of Honor do slightly different things to Black Ops but ultimately they're all about shooting the enemy and arguing with 13-year-olds online. Right? No. People undoubtedly enjoy these games because of the way a tried a tested formula has been tweaked and implemented to produce an enjoyable gaming experience. It's the same for JRPGs and turn based combat, you just have to know where to look.
There's a post on Destructoid ( http://www.destructoid.com/... - actually one of the more well-rounded criticisms of turn-based combat from a self-confessed JRPG fan) where the author cites the unrealistic nature of turn-based combat as his main reason for hating it. He talks about it being unrealistic to stand there and wait for someone to hit you only for your attacker to stand idly and wait for you to hit him back. He's got a point I guess, but I don't play games for the realism. I definitely don't play JRPGs for the realism.
Thứ Năm, 20 tháng 10, 2011
PS3 or 360... which is REALLY Better?
I own a PS3. I like my PS3. I have never played an Xbox 360. So, to be honest, I don't know what I'm missing. Therefore, I'm not missing anything. I'm fine with my PS3. Does that make me a "Fanboy?" I don't think so.
From the Urban Dictionary:
"An arrogant person who goes into an outburst every time something he likes is questioned. Fanboys usually accuse others of being fanboys. Usually use 1337 and swarm MMORPGs. Fanboys caused a lot of fallout between people when they started arguing about consoles. If you insult something that a fanboy likes, he will spam your computer up and try to insult something that you like. Most words a fanboy uses are in 1337 or end with 'X0RZ' and they spell the word 'the' as 'teh' because they think that it is 'teh ro><0|2Z!!!'"
Ok... now that I'm done proofreading that Godawful definition, I think I can safely say that I'm not a fit. However, I think EVERYONE knows someone who is.
PS3 fanboys like to go on about the power of the PS3's processor, the Blu-Ray, the 250,000 exclusives coming out in 2011, and they try and find some numbers somewhere that PROVE that it's selling faster than the 360. 360 fanboys like to bring up the popularity of their system, the sales numbers, the attach rate, and of course, "CoD is better on the 360."
I have one question for all the fanboys....
SO F'ING WHAT???
The PS3 has Uncharted, Infamous, Little Big Planet, Heavy Rain, Metal Gear Solid 4, Gran Turismo 5, Demon's Souls, Haze, Killzone 2 and 3, Resistance, MAG, Warhawk, Yakuza 3 and 4, and Echochrome.
The 360 has Halo, Gears of War, Forza Motorsport, Alan Wake, Crackdown, F.E.A.R, Fable, and Ace Combat 6.
BOTH systems have, Assassin's Creed 1, 2, and Brotherhood, GTA4, Final Fantasy XIII, Red Dead Redemption, Just Cause 2, Prototype, Call of Duty, Guitar Hero, Rock Band, and just about anything put out by Electronic Arts.
So which one is better? Does it matter? All that REALLY matters is which one do YOU prefer? You want to play Little big Planet? You need a PS3. Want to play HALO 3? Gotta get a 360. Want to play Assassin's Creed 2? Then FLIP A FRAPPIN COIN! Or get both. Your gaming choices don't affect me. My gaming choices don't affect you. If I want to play Metal Gear Solid 4... will that interfere with your CoD experience? If I want to play Heavy Rain, or Gran Turismo 6 1/2, or CoD 31, or Hannah F'n Montana, how is that going to affect your library?
Your opinion is your opinion, my opinion is my opinion. How is this difficult? Both systems have something for everyone. So go fire one up and play.... and have fun.
From the Urban Dictionary:
"An arrogant person who goes into an outburst every time something he likes is questioned. Fanboys usually accuse others of being fanboys. Usually use 1337 and swarm MMORPGs. Fanboys caused a lot of fallout between people when they started arguing about consoles. If you insult something that a fanboy likes, he will spam your computer up and try to insult something that you like. Most words a fanboy uses are in 1337 or end with 'X0RZ' and they spell the word 'the' as 'teh' because they think that it is 'teh ro><0|2Z!!!'"
Ok... now that I'm done proofreading that Godawful definition, I think I can safely say that I'm not a fit. However, I think EVERYONE knows someone who is.
PS3 fanboys like to go on about the power of the PS3's processor, the Blu-Ray, the 250,000 exclusives coming out in 2011, and they try and find some numbers somewhere that PROVE that it's selling faster than the 360. 360 fanboys like to bring up the popularity of their system, the sales numbers, the attach rate, and of course, "CoD is better on the 360."
I have one question for all the fanboys....
SO F'ING WHAT???
The PS3 has Uncharted, Infamous, Little Big Planet, Heavy Rain, Metal Gear Solid 4, Gran Turismo 5, Demon's Souls, Haze, Killzone 2 and 3, Resistance, MAG, Warhawk, Yakuza 3 and 4, and Echochrome.
The 360 has Halo, Gears of War, Forza Motorsport, Alan Wake, Crackdown, F.E.A.R, Fable, and Ace Combat 6.
BOTH systems have, Assassin's Creed 1, 2, and Brotherhood, GTA4, Final Fantasy XIII, Red Dead Redemption, Just Cause 2, Prototype, Call of Duty, Guitar Hero, Rock Band, and just about anything put out by Electronic Arts.
So which one is better? Does it matter? All that REALLY matters is which one do YOU prefer? You want to play Little big Planet? You need a PS3. Want to play HALO 3? Gotta get a 360. Want to play Assassin's Creed 2? Then FLIP A FRAPPIN COIN! Or get both. Your gaming choices don't affect me. My gaming choices don't affect you. If I want to play Metal Gear Solid 4... will that interfere with your CoD experience? If I want to play Heavy Rain, or Gran Turismo 6 1/2, or CoD 31, or Hannah F'n Montana, how is that going to affect your library?
Your opinion is your opinion, my opinion is my opinion. How is this difficult? Both systems have something for everyone. So go fire one up and play.... and have fun.
The silver age
We're now settling into the midlife of the current console generation. Each generation seems to go slightly longer than the last as hz increase exponentially. Interactive gameplay has been the name of the game for the tail end of the last decade. Sony and microsoft were left far behind in the sales race compared to Nintendo’s wii.
To make up for this both companies intend to keep their current consoles on the market for an optimistic ten years. Which leaves much unsaid for overlap of the next console, which as the ps2 has shown us can be quite considerable, or as with the original xbox quite short.
I expect we’ll see all three companies expand heavily on the area’s they have recently been heading. Nintendo will most likely announce a new console the soonest. They have the most money to put into development, and also their console is the least powerful being left behind as people upgrade their televisions slowly but surely. While they could easily ride out game sales on the wii for a number of years the smart move would be to try and ride the hype of it at the end. If they announced or released in a year and a half or so with a reasonably priced console as powerful as their present competition they would be in a good spot for close to a decade. They would of course have to top the standard motion gimick. I have no speculation except hearsay and options they may have as to what they may do. I doubt it will be based on the technology they presently use, but will be motion based in someway. Or possibly something outlandish like reading your mind.
Microsoft will likely announce a decent amount of time after nintendo, as kinect is supposed to be seen as a new console. We probably won’t see anything from them for three or more years. What will be interesting is the next version of their console, I expect an integrated evolved version of the kinects motion parts. A refined high fps hd depth sensing camera, probably with other abilities, maybe a completely redesigned controller to work along with it. The intervening years will see the motion interface concept they presently dabble in come to fruition. It’ll be what everybody imagined when they first heard of Natal.
Lastly Sony can be expected to lean heavily on the longevity of their consoles and continue optimization of the playstation platform. In four or quite possibly five years sony will again declare that the next generation starts when they say so. Sony has been quite public about what options their considering. Obviously they are into 3D, accelerometers, cameras, compass’, gyroscopes, and enhanced reality. They also file a great many strange patents, and show off futuristic tech demo’s at events. Magnetic sensors, sonar, ps3’s playing hologram pong, multiple consoles running as one and more. Theirs really no telling what they’ll put into their next machine, likely many if not all of the options they have available. A great many processors, whatever the competition has, plus whatever they were already working on before they noticed the other guy s had something cool and assimilated it into the playstation collective.
To make up for this both companies intend to keep their current consoles on the market for an optimistic ten years. Which leaves much unsaid for overlap of the next console, which as the ps2 has shown us can be quite considerable, or as with the original xbox quite short.
I expect we’ll see all three companies expand heavily on the area’s they have recently been heading. Nintendo will most likely announce a new console the soonest. They have the most money to put into development, and also their console is the least powerful being left behind as people upgrade their televisions slowly but surely. While they could easily ride out game sales on the wii for a number of years the smart move would be to try and ride the hype of it at the end. If they announced or released in a year and a half or so with a reasonably priced console as powerful as their present competition they would be in a good spot for close to a decade. They would of course have to top the standard motion gimick. I have no speculation except hearsay and options they may have as to what they may do. I doubt it will be based on the technology they presently use, but will be motion based in someway. Or possibly something outlandish like reading your mind.
Microsoft will likely announce a decent amount of time after nintendo, as kinect is supposed to be seen as a new console. We probably won’t see anything from them for three or more years. What will be interesting is the next version of their console, I expect an integrated evolved version of the kinects motion parts. A refined high fps hd depth sensing camera, probably with other abilities, maybe a completely redesigned controller to work along with it. The intervening years will see the motion interface concept they presently dabble in come to fruition. It’ll be what everybody imagined when they first heard of Natal.
Lastly Sony can be expected to lean heavily on the longevity of their consoles and continue optimization of the playstation platform. In four or quite possibly five years sony will again declare that the next generation starts when they say so. Sony has been quite public about what options their considering. Obviously they are into 3D, accelerometers, cameras, compass’, gyroscopes, and enhanced reality. They also file a great many strange patents, and show off futuristic tech demo’s at events. Magnetic sensors, sonar, ps3’s playing hologram pong, multiple consoles running as one and more. Theirs really no telling what they’ll put into their next machine, likely many if not all of the options they have available. A great many processors, whatever the competition has, plus whatever they were already working on before they noticed the other guy s had something cool and assimilated it into the playstation collective.
Angry Birds for PC
Finally, those birds that everybody likes has arrived on PC. After iPhone, iPad, Android and other mobile versions, also iPhone cases and toys, Angry Birds has finally arrived on the PC thanks to the Intel App Up store. It’ll work fine and dandy on laptops and netbooks and will cost you only $4.99 to download. Nice price for this lovely game.
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
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- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she really loves angry birds.
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
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- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she really loves angry birds.
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