New York Comic-Con’s Just Dance 3 stage was always filled with an interesting mix of cosplayers, but these are my favorite: A dozen assassins from Ubisoft’s Assassin’s Creed line dancing to Sugarhill Gang’s Jump On It with the help of Ubisoft’s other major hit… Just Dance.
It’s a tad long, but you should probably skip over to three minutes in to see the special guest appearance.
Thứ Tư, 26 tháng 10, 2011
Lessons Learned With A New York Comic-Con Press Badge
Because today is mostly press, there is no cosplay parade to follow on the way to the Javits. I’m very lucky to not get lost.
The press lounge is exactly like a panel room but with less people, all of whom are Very Important, and more cardboard coasters for our Very Important Drinks. Sidebar: No drinks were actually served.
At the “press and pros” only panels, all of which are about libraries integrating video games into their collections and programming, I learn that somewhere there is a library that uses their computers to host a Minecraft server. Note to self–find that library.
The show floor hasn’t opened yet, which leaves me to wander the lobby and talk to cosplayers. I meet Goku and Kairi (seperate occasions) and sign up for a 5 Gum Newsletter. That’s OK, because Goku has cool hair, and the newsletter entitles me to free gum and a t-shirt. I try using my press badge to get into the show floor early, but no dice.
I have an interview with Michael Grant, who wrote the Animorphs series among other teen/young adult fiction. We talk about his new book, BZRK, which already has a huge online community consisting of a bunch of websites, even though the book doesn’t come out until February. The book is about micro-biological war. Michael tells me there are two and a half pounds of bacteria on a person at any given time. There is even some in our eyelashes.
I skip the after-parties I’ve been getting emails about for weeks, and head home to vigorously wash my eyelashes.
The press lounge is exactly like a panel room but with less people, all of whom are Very Important, and more cardboard coasters for our Very Important Drinks. Sidebar: No drinks were actually served.
At the “press and pros” only panels, all of which are about libraries integrating video games into their collections and programming, I learn that somewhere there is a library that uses their computers to host a Minecraft server. Note to self–find that library.
The show floor hasn’t opened yet, which leaves me to wander the lobby and talk to cosplayers. I meet Goku and Kairi (seperate occasions) and sign up for a 5 Gum Newsletter. That’s OK, because Goku has cool hair, and the newsletter entitles me to free gum and a t-shirt. I try using my press badge to get into the show floor early, but no dice.
I have an interview with Michael Grant, who wrote the Animorphs series among other teen/young adult fiction. We talk about his new book, BZRK, which already has a huge online community consisting of a bunch of websites, even though the book doesn’t come out until February. The book is about micro-biological war. Michael tells me there are two and a half pounds of bacteria on a person at any given time. There is even some in our eyelashes.
I skip the after-parties I’ve been getting emails about for weeks, and head home to vigorously wash my eyelashes.
Uncharted 3 Fortune Hunters’ Club Is Your Ticket To Discounted DLC
Eschewing the generic Season Pass label many games are using to package together downloadable content, Sony and Naughty Dog opt for the much classier Fortune Hunters’ Club to give Uncharted 3 fans a discounted price on upcoming DLC.
Available now for preorder on the PlayStation Store and at select video game retailers, the Uncharted 3 Fortune Hunters’ Club allows players to drop $US24.99 on more than $US45 worth of downloadable Drake goodness. Drop the cash entitles the player to the first four multiplayer map packs and the first three skin packs, the first of which is due out next month following the game’s November 1 release. Players will also score an exclusive Fortune Hunters’ Club theme, and will be alerted to new DLC releases via messages on the PlayStation 3′s XMB.
Available now for preorder on the PlayStation Store and at select video game retailers, the Uncharted 3 Fortune Hunters’ Club allows players to drop $US24.99 on more than $US45 worth of downloadable Drake goodness. Drop the cash entitles the player to the first four multiplayer map packs and the first three skin packs, the first of which is due out next month following the game’s November 1 release. Players will also score an exclusive Fortune Hunters’ Club theme, and will be alerted to new DLC releases via messages on the PlayStation 3′s XMB.
CCP Now Working on World of Darkness at a “Much Slower Pace”
“We still very much have an operation here in Atlanta,” he continued, “but it’s much smaller than it was before. It’s about 100 people that are here remaining, working on customer support and World of Darkness, but they are also adding value to EVE Online this winter, and there will also be a team here working on Dust as well.”
Fixes and interface improvements
• Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
• Fix: equipped items no longer swap mysteriously after drinking an energy drink
• Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
• Fix: loot from dead enemies is now always identical for all co-op players
• Fix: Purna no longer finishes her Fury with fists equipped
• Fix: map tracking after death
• Fix: zone info in the quarantine zone (City of Moresby)
• Tweak: respawn point selection is now smarter
• Fix: equipped items no longer swap mysteriously after drinking an energy drink
• Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
• Fix: loot from dead enemies is now always identical for all co-op players
• Fix: Purna no longer finishes her Fury with fists equipped
• Fix: map tracking after death
• Fix: zone info in the quarantine zone (City of Moresby)
• Tweak: respawn point selection is now smarter
Gameplay improvements
• Level cap raised to 60
• New blueprints for weapon mods added
• Infected damage reduced
• Infected no longer interrupt player attacks
• A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted, XP rewards for challenges adjusted, XP awarded for all quests completed in co-op
• Purna's ammo carrying capacity increased by 50%
• Character state from a save game can now be loaded when using the Start from Chapter option
• New balancing option added: enemy levels can now be adjusted independently for each co-op player
• Players respawn with more health
• Lock pick skill level required to open a lock is now clearly indicated
• Improved rewards in weapon crates
• All weapon crates now contain rewards
• New blueprints for weapon mods added
• Infected damage reduced
• Infected no longer interrupt player attacks
• A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted, XP rewards for challenges adjusted, XP awarded for all quests completed in co-op
• Purna's ammo carrying capacity increased by 50%
• Character state from a save game can now be loaded when using the Start from Chapter option
• New balancing option added: enemy levels can now be adjusted independently for each co-op player
• Players respawn with more health
• Lock pick skill level required to open a lock is now clearly indicated
• Improved rewards in weapon crates
• All weapon crates now contain rewards
Deep Silver Dragging Chain on Dead Island Console Patch
“We’re going to work on getting the update out as soon as we can – hurrying it along too fast will just give us a bad patch,” the Polish dev told VG24/7. “People put so much pressure on devs to announce specific release dates and then when something happens to change that they just rage again. I’ve seen tons of instances of fan rage when devs [announce delays]. ‘Oh it needs more time? It must be shit then.’”
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