Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng

Thứ Hai, 30 tháng 1, 2012

CityVille: Start unwrapping your Holiday Presents now!

UPDATE: It seems as though things aren't as user friendly with this event as we first believed. At the time of this post's original writing, present counters weren't being reset when presents were being opened, but some users have reported losing Holiday Present progress more recently. If you've yet to complete your Holiday Tree - open presents at your own risk!

Happy holidays readers! I hope you've been collecting a lot of Holiday Presents in CityVille, because if you have, you'll now be greeted with a very special treat - the ability to actual open those presents and find out what's inside! Similar to the first Holiday celebration in FarmVille (last year), each and every individual gift that you've received from friends can be opened.

To open these presents, all you'll need to do is click on your Holiday Tree in your town, no matter how far along you are in building it. To be clear, you'll need to click on the Holiday Tree each time you'd like to unwrap an individual present. That present will disappear from your tally in your inventory, as it has been "opened," but your progress in the Holiday Tree quests will stay the same. No need to worry about losing progress as you open presents - the total amount of presents that you had before you started opening gifts is where you will stay (thankfully).

Each gift can come with a different prize, or you can wind up with duplicates. While we work on accumulating a complete list of the available presents, here are some of the items that we've received inside:

50 coins
Plastic Snowman
Plastic Penguin
Individual square of Chocolate Sidewalk (in our experience, this is the most common decoration awarded)
Panda Ice Sculpture
1 XP
25 Goods
Hanging Flower
+1 or +2 Energy Refill
Red Holiday Tree
Well
Moose
Lion Ice Sculpture
CityVille Plastic Snowman

As you open presents, items like the coins, experience points, goods and energy can be clicked on as normal bonus objects, and they will be automatically added to their respective totals. All decorative items will go into your inventory, where they can be used as decorative items around your town.

Depending on how many gifts you've received, you will likely end up with a ton of duplicates. However, for a free item, the chance of receiving free Goods makes opening each present individual worth the trouble, at least in my opinion.

Update: Of course, after you've opened all 10 presents, you get the following "special message" from Zynga...
CityVille Holiday Tree Special Message from Zynga

Check out the rest of our Holiday 2010 coverage right here.

Thứ Hai, 9 tháng 1, 2012

CityVille Cheats and Tips: Level up and experience guide

Gaining experience and leveling up are central to successfully playing CityVille. Gaining experience allows you to level up. Leveling up unlocks new buildings, expands your energy bar, awards you City Cash, and more. In addition, it's important to level up your Reputation by collecting hearts while helping your neighbors. The higher your Reputation Level, the more goodies and bonuses you'll receive for visiting each neighboring city. You need lots of neighbors to get by in CityVille, so gaining extra bonuses for each neighbor makes your Reputation Level extremely valuable.

Many have been asking about how much experience they are going to need to level up to those higher levels. Thanks to some help from the Zynga forums, our CityVille Cheats & Tips: Level up & experience guide has all the information you'll need. There are currently sixty levels in CityVille and 60 reputation levels. Below is the required amount of experience to reach that level.

Levels
Level 2 - 4 XP - Crossroads
Level 3 - 16 XP - One-Horse Town
Level 4 - 31 XP - Two-Horse Town
Level 5 - 78 XP - SmallishVille
Level 6 - 125 XP - Teeny Town
Level 7 - 172 XP - Tween Town
Level 8 - 219 XP - Young Town
Level 9 - 276 XP - LargerVille
Level 10 - 343 XP - Coup de Ville
Level 11 - 420 XP - Traffic Town
Level 12 - 507 XP - Big Town
Level 13 - 604 XP - Terrific Town
Level 14 - 711 XP - Boom Town
Level 15 - 828 XP - Wee Lil' City
Level 16 - 955 XP - Small City
Level 17 - 1092 XP - Pretty City
Level 18 - 1239 XP - Citifield City
Level 19 - 1396 XP - Happy Hood
Level 20 - 1563 XP - Syncronicity
Level 21 - 1740 XP - Silver City
Level 22 - 1927 XP - Backwater Burgh
Level 23 - 2124 XP - Windy City
Level 24 - 2331 XP - Vast Village
Level 25 - 2548 XP - Happy Hamlet
Level 26 - 2775 XP - Shining Shire
Level 27 - 3003 XP - City Scape
Level 28 - 3232 XP - Funkadelphia
Level 29 - 3462 XP - Modest Municipality
Level 30 - 3693 XP - Booming Burgh
Level 31 - 3925 XP - Witty City
Level 32 - 4158 XP - Urban Expanse
Level 33 - 4392 XP -
Level 34 - 4627 XP - Perfect Principality
Level 35 - 4863 XP - Surging City
Level 36 - 5100 XP - City Without Pity
Level 37 - 5338 XP - Pot-holed Pit Stop
Level 38 - 5577 XP - Stop Light Suburb
Level 39 - 5817 XP - Swell City
Level 40 - 6058 XP -
Level 41 - 6300 XP - Slick City
Level 42 - 6543 XP - Capitol City
Level 43 - 6787 XP - Peppy Populous
Level 44 - 7032 XP - Bustling Borough
Level 45 - 7278 XP - Capital Of Cool
Level 46 - 7525 XP - Virtuous Village
Level 47 - 7773 XP - Quaint Escape
Level 48 - 8022 XP - Concrete Jungle
Level 49 - 8272 XP - Popular Province
Level 50 - 8523 XP - Rural Retreat
Level 51 -
Level 52 - XP - Hopping Hood
Level 53 - 9876 XP
Level 54 -
Level 55 -
Level 56 -
Level 57 -
Level 58 -
Level 59 -
Level 60 -     Reputation Levels
Level 2 - 10 XP - +40 Goods
Level 3 - 25 XP - +60 Goods
Level 4 - 45 XP - +80 Goods
Level 5 - 70 XP - +100 Goods
Level 6 - 100 XP - +120 Goods
Level 7 - 200 XP - +140 Goods
Level 8 - 300 XP - +160 Goods
Level 9 - 400 XP - +180 Goods
Level 10 - 500 XP - +200 Goods
Level 11 - 600 XP - +220 Goods
Level 12 - 700 XP - +240 Goods
Level 13 - 800 XP - +260 Goods
Level 14 - 900 XP - +280 Goods
Level 15 - 1000 XP - +300 Goods
Level 16 - 1100 XP - +320 Goods
Level 17 - 1200 XP - +340 Goods
Level 18 - 1300 XP - +360 Goods
Level 19 - 1400 XP - +380 Goods
Level 20 - 1500 XP - +400 Goods
Level 21 - 1750 XP - +420 Goods
Level 22 - 2000 XP - +440 Goods
Level 23 - 2500 XP - +460 goods
Level 24 - 3000 XP - +480 Goods
Level 25 - 3500 XP - +500 Goods
Level 26 - 4000 XP - +520 Goods
Level 27 - 4500 XP - +540 Goods
Level 28 - 5000 XP - +560 Goods
Level 29 - 6000 XP - +580 Goods
Level 30 - 7000 XP - +600 Goods
Level 31 - 8000 XP - +620 Goods
Level 32 - 9000 XP - +640 Goods
Level 33 - 10000 XP - +660 Goods
Level 34 - 11000 XP - +680 Goods
Level 35 - 12000 XP - +700 Goods
Level 36 - 13000 XP - +720 Goods
Level 37 - 14000 XP - +740 Goods
Level 38 - 15000 XP - +760 Goods
Level 39 - 16000 XP - +780 Goods
Level 40 - 17000 XP - +800 Goods
Level 41 - 18000 XP - +820 Goods
Level 42 - 19000 XP - +840 Goods
Level 43 - 20000 XP - +860 Goods
Level 44 - 21000 XP - +880 Goods
Level 45 - 22000 XP - +900 Goods
Level 46 - 23000 XP - +920 Goods
Level 47 - 24000 XP - +940 Goods
Level 48 - 25000 XP - +960 Goods
Level 49 - 30000 XP - +980 Goods
Level 50 - 35000 XP - +1000 Goods
Level 51 -
Level 52 -
Level 53 -
Level 54 -
Level 55 -
Level 56 -
Level 57 -
Level 58 -
Level 59 -
Level 60 -
I'm still struggling to get to 30, so pat yourself on the back if you've reached Level 60. In case you were curious, if you reach Level 60, that mean's you've accumulated well over 200,000 XP, which is really an incredible feat.

Thứ Bảy, 7 tháng 1, 2012

CityVille: More Valentine's Day Roses coming soon

If you played CityVille early this morning, you might have been one of the lucky players that were able to purchase some Valentine's Day Roses in the game. This Rose crop is an entirely new crop to the game, which grows instantly and never withers - great stats that come with a City Cash cost of 5 City Cash.

For that price, you would have gained 115 Goods for each square of the Valentine Roses that you planted. However, that's only if you could actually plant them in time. That's right - not even a day after releasing this new crop, Zynga has posted an alert on the top of the CityVille game page on Facebook stating that these Valentine's Day roses have "outgrown capacity." Could it be that these roses were so popular that they broke the game, or did they really plan to make them this limited from the start?

The answer to that remains to be seen, but we do have some good news if you missed out on these flowers this morning - a "new batch of roses will be grown shortly," says Zynga, so we should be able to take advantage of this deal yet. We'll make sure to update this space when these new roses arrive, so keep checking back.

Check out the rest of our Valentine's Day 2011 coverage right here.

Did you have a chance to plant Valentine's Day roses before they were removed from the store?

CityVille: Send Lunar New Year free gifts to friends

If you're still in the mood to celebrate the Lunar / Chinese New Year in CityVille, don't forget to check out the game's free gifts page, as there are four new items available to send to your friends.

The first item is the Hanging Banners item, which would make the perfect decoration to run along streets, or to place beside any of the many Chinese businesses in your city. It offers a 1% bonus to any buildings you place it near. The other items are similar, and come in the form of three different statues, each dealing with either general Chinese culture, or the holiday itself. These three items are the Chinese Lion Statue, a Rabbit Statue (2011 is the year of the Rabbit), and a Terracotta Warrior statue, which alludes to the famous Terracotta Army.

There's no telling how long these items will be available to send to your friends, so make sure to send (and ask for) these items while you know you still can.

Have you received enough Terracotta Warriors to create your own in-game army?

Thứ Sáu, 6 tháng 1, 2012

CityVille Mystery Gifts offer coins, goods, energy and more

Zynga has launched a system of Mystery Gifts in CityVille. These Mystery Gifts look to contain a slew of different items, including, but not limited to, City Cash, coins, Goods, energy, experience points, and "other surprises." Unfortunately, we haven't been told what quantities these items will be given out in; that is, how many Goods or how many energy points you might receive from a single gift, but there are other reasons to send these gifts out, besides just some free coins.

Zynga has added at least one premium prize to the Mystery Gift - the Basketball Court, which is valued at 25 City Cash. Just by heading to the free gifts page, you can send these Mystery Gifts to your friends, with the hope of receiving a free Basketball Court, and your friends can return the favor.

We'll be sure to let you know if we come across any other noteworthy items being given away in the Mystery Gift, so keep checking back.

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of the CityVille Mystery Gift? Would you rather simply have more variety of gifts available on the free gifts page, instead of being able to send a random prize?

Thứ Hai, 26 tháng 12, 2011

CityVille Movie Star Goals: Everything you need to know

A few days ago, we gave you the heads-up that some glitz and glam would be coming to CityVille by way of a new in-game character named Bella Bennett. Bella's a movie star, whose next film is taking place in your town! You'll need to complete five goals to finish off this project, with the first being called Star in the City!

Star in the City stars us off relatively easily:

Collect from any Hotel Suite in your city one time
Have 1 Television Tower in your City
Ask friends for 3 Autograph Books

If you don't already have a Television Tower in your city, you can purchase one from the store for 12,000 coins. It's a community building that will let you add 350 more citizens to your town. Finishing this first goal gives you the Frog Pond decoration, which may not seem very Hollywood-themed, but just think - all films have to have some sort of natural backdrop, right? The Frog Pond offers a 12% bonus to the payout of surrounding buildings.
The second goal is called Luxury Shopping, which will see you collecting from tons of businesses (so I hope you have plenty in your town).

Collect from any 40 Businesses in your city
Collect from any neighbors' Cosmetic Store 5 Times
Gather 1 Boot from the Designer Collection

This quest unlocks the Artichoke Crop.

For the third goal, Recipe for Success, you'll need to harvest these new crops.

Harvest 30 Eggplants
Harvest 50 Artichokes
Collect from any French Restaurant in your city 3 times

Don't worry if you don't have more than one French Restaurant in your town - you can simply wait for it to recharge and then collect from it twice more to finish that task.

The fourth goal is Meet the Star, and asks you to once again collect items with the help of friends.

Ask friends for 7 Sweets
Collect from any 10 neighbors' Burger Joints
Collect from any Pool Hall in your city 5 Times

It's presumed that you'll be able to collect from more than one Burger Joint in the same town, so you may not have to visit 10 different cities.

Finally, the fifth goal in this series is called Shooting Sta! and it asks you to place the Frog Pond you won earlier, so I hope you didn't delete it.

Have 1 Frog Pond in your City
Ask friends for 3 Movie Posters
Visit 15 Neighbors

As you complete these final two goals, you'll unlock the Thrilling Chase decoration. This item is another movie set that rewards you with a 12% payout bonus after being placed near businesses and homes.

That marks the current end of the Hollywood themed goals in CityVille, but we'll make sure to let you know if more are added in the future.

[Source Goals 2-5: CityVille Chat]

What do you think of these Hollywood themed goals? Would you have preferred there to be more of them? Do you like the rewards you received for completing them?

Chủ Nhật, 25 tháng 12, 2011

CityVille Mystery Crate offers three new items at a high price

A new Mystery Crate has been added to the CityVille market this week, but don't get too excited just yet. There are only three items potentially available inside, and the Crate isn't cheap. Each Mystery Crate costs a whopping 40 City Cash, and for that price, you'll have a chance at either a single Residence, Business or Decoration.

The new Home is the Movie Star House, which offers 350-750 population, and pays out 800 coins in rent every 4.2 days. For the new Business, your citizens can chow down at the Greasy Spoon, a diner that pays out 1001 coins for every 180 Goods you supply. Finally, the new Decoration is the Roller Rink, which adds a 20% to the payout of surrounding buildings.

If you'd rather not take a chance on receiving an item that you don't want, you can also purchase each of these three items individually, but the prices are even worse. The Movie Star House sells for 55 City Cash, while the Roller Rink costs 50. The Greasy Spoon is the cheapest, at 45 City Cash, but that's still more expensive than the Crate itself. I suppose the high price is due to the fact that you're guaranteed to get the item you want, but these prices are wallet busters, make no mistake.

Will you shell out dozens of City Cash for a chance at one of these items, or will you purchase the specific item you want for even more

CityVille: Have some fun in the sun with new Summer items

Four new summer-themed items have been launched in the CityVille market, so I suppose our Spring Fling is now good and gone. For those that are tired of seeing items only available for City Cash (there are apparently quite a few of us), at least there are two items here for coins, while the others cost City Cash.

The Sunbather and Mango Tree are two new decorative items that add a 1% and 2% bonus to the payout of surrounding items, respectively. You can purchase a Sunbather for 1,500 coins and a Mango Tree for 3,000 coins. Meanwhile, the Beach Volleyball decoration costs 30 City Cash, and adds a 23% bonus payout to items, while the Cliff House is a new limited time home that costs 60 City Cash and pays out 126 coins per hour. The Home starts with a population of 300 citizens, but can be raised to 600 over time.

Ok, I have to say it. It's great to see some coin items finally released after weeks of seemingly nothing but City Cash items, but these are a bit disappointing to say the least. I know I'd be willing to pay thousands of coins for each of these City Cash items, and I doubt I'm alone. Hopefully, we'll be given the chance to purchase some equally nice goodies for coins sometime in the future, and we'll make sure to let you know if that's the case.

Will you shell out City Cash for either the Beach Volleyball court or the Cliff House, or are you standing firm that Zynga should release more coin items before it's too late?

Thứ Sáu, 16 tháng 12, 2011

CityVille Executive Driving Range Attraction: Everything you need to know

It seems that just as quickly as we can finish the construction on an Attraction in CityVille, another one is released. Such is the case this week, as the Ferris Wheel has been followed up by the Executive Driving Range, or a golf range, if you prefer.

The base of the Executive Driving Range costs 10,000 coins, and it must be whacked eight times before the base is complete. From there, you'll need to collect various building materials, as you might have expected:

    5 City Seals
    5 Golf Balls
    5 Buckets
    5 Netting
    5 Targets


If you're lucky, you'll already have the City Seals in your account waiting for you, and can then concentrate on gathering the other four items instead. Golf Balls and Buckets can be earned by posting a general news item to your wall, while Netting and Targets are earned via individual gift requests sent to friends.

Once the Executive Driving Range is complete, you can put it into operation for five minutes at a time. Once the five minutes has passed, you'll collect your profits just as you would any other business (your income ranges from 1,400 to 6,000 coins each cycle), but you can't restock it with Goods. Instead, you'll need to wait for a countdown timer to hit zero before you can restart it. You can collect Wrenches from your friends to speed up this timer, but remember - you can only post a single request for Wrenches, which are shared among all of the four available Attractions, so you won't be able to stock up as greatly as you might like.

Of course, building the Executive Driving Range is entirely voluntary, but if you like features such as this, why not give it a swing? Note: you must be at least level 25 to access the Executive Driving Range.

Will you build the Executive Driving Range in your town, or are three attractions enough?

CityVille Reel World Timed Goal: Everything you need to know

A new timed goal has launched in CityVille this week, taking us back to the great outdoors for some fishing. If you're level 35 or above, you'll have access to this goal, which can be started at any point in your game - it's up to you when exactly you'll begin. Using our guide to the goal, you should be able to prepare yourself as much as possible before actually starting the goal, and that way you'll have a better chance of earning the gold trophy and the prizes that come with it.

The Reel World

    Get 10 Fishing Lures
    Harvest 30 Pumpkins
    Collect 8 Times from a Seafood Restaurant


A Seafood Restaurant costs just 7,500 coins to purchase from the store, and if you're a veteran player in the game, it's highly unlikely that you don't already have at least one sitting in your town. It requires 140 Goods to operate, so your best bet to completing this particular task quickly would be to make it the only business that currently has Goods, so all citizens will flock to it, causing it to sell out much faster than normal. Pumpkins, meanwhile, take 18 hours to harvest, so unless you follow our suggestion of having pumpkins already to harvest before starting this goal, that's some serious time you'll spend (waste), waiting for them to grow.

If you can complete these three tasks within the first 24 hours of starting the goal, you'll receive the Gold Trophy, a Sailboat, 2,300 coins and 1,200 Goods. Unfortunately, you must complete this goal at this top level to receive the Sailboat. If you don't finish within the first day, but can complete the goal before the 72-hour mark has passed, you'll receive the Silver Trophy, 2,600 coins and 1,200 Goods, while finishing at any point after that cutoff gives you the Bronze Trophy and 1,200 Goods.

Luckily, it seems that these timed goals are becoming a bit easier with each one that's released. So long as you plan ahead with the pumpkin task, you should have no real trouble finishing this one off in 24 hours, but we still wish you good luck in your attempt!

What do you think of this latest timed goal? Have you received the Gold Trophy on any timed goals in the past?